My first game, I got bombarded with e-mails from people asking me to
add features.  As a result, the game became cluttered with features
and options.

My ADC2 entry, I kept very simple and spent a lot of time creating
themed dialogs etc.  IMO, the end result is much better.

A library of views and widgets is an excellent idea!


On Sep 12, 8:46 am, Robert Green <[email protected]> wrote:
> I'm in the same camp.  I was just happy to get a 3D multiplayer game
> working correctly by the deadline.  I spent the next week polishing it
> up and man have I found a ton of things that I wish I had gotten done
> in time for the contest.  Obvious stuff like VBOs, mipmaps, better
> orientation handling, etc.. The game looks WAY better and runs 10-15
> FPS faster on my G1 this week than it did when I submitted.  Too bad I
> couldn't get it all in before the contest deadline!
>
> On Sep 11, 4:36 pm, Tom Gibara <[email protected]> wrote:
>
> > I think lack of polish is a significant shortcoming in a large number of the
> > applications that are now available in the Android Market. There are lots of
> > great apps, and great apps that have very little polish (and perhaps don't
> > need it), but in general I think it's a quality that's in deficit.
> > Interestingly I think your blog post nails one the key reasons but which
> > your suggestions above won't remedy:
>
> > Polish is better than feature. I found myself continually being tempted to
>
> > > "add one more feature" to my entry, rather than spending what limited time
> > > that I did have working on smoothing out the UI bumps, testing, creating
> > > docs, designing appealing logos, making videos, testing, and oh yes,
> > > testing.
>
> > I think authors really need to care about the user and their sum experience
> > of the application. And since resources are always finite, time spent adding
> > new features very soon subtracts significant time away from everything
> > that actually makes the features valuable to the user
> > (performance, reliability, comprehendiblity etc.)
>
> > The things you list may or may not help, but in the end, they will simply
> > free up more developer time that will again go into more features and not
> > 'the other stuff' unless there's a change of priorities.
>
> > Tom.
>
> > 2009/9/11 dadical <[email protected]>
>
> > > As I've wound down from the ADC2 adrenaline rush over the past few
> > > days, I've been thinking about a few things that I (re)-learned during
> > > the development of my entry.  I blogged about it here:
>
> > >http://keyeslabs.com/joomla/index.php/blogs/i-think-im-becoming-an-an...
>
> > > The bottom line is that I think a lot of the software being written
> > > for Android right now lacks the basic polish that most users expect in
> > > software.  ADC2 just seemed to exacerbate the problem with its tight
> > > deadlines.  Beyond that, Google needs to start facilitating the
> > > creation of applications that meet users expectations.
>
> > > I'll start the ball rolling by mentioning a few things that I think
> > > are missing:
>
> > > 1. Marketplace for Android softwrae components.  I hate having to
> > > develop UI views and widgets from scratch that I know other developers
> > > need too.  I want a place to distribute/sell the cool views and
> > > widgets that I make, directly to developers.
> > > 2. APIs.  Give me APIs, services, and views to polish my apps.
> > >   - marketplace API
> > >   - YouTube view that allows me to embed instuctional videos WITHIN
> > > my application
> > >   - defect tracking services (Google code for commercial apps, with
> > > APIs please)
> > >   - etc.
>
>
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