The library looks great (after a few hours of playing with it), definitely
has some improvements that could be made, but very well laid out and easy to
work with.

However, the GPLv3 does make game development a bit of an issue, if the
games need to be released as GPLv3 as well...

- Dan

On Mon, Sep 21, 2009 at 10:53 AM, Andrew Shu <talklit...@gmail.com> wrote:

>
> I noticed on the google code page http://code.google.com/p/rokon/ that
> the license is GPL 3, which means anyone who uses it must open source
> their app.
>
> Richard, have you given some thought to changing the license to
> something more permissive? Either way, impressive work. Good job.
>
> On Sep 21, 10:21 am, pro <proka...@gmail.com> wrote:
> > Hi Richard,
> >
> > What is the terms & conditions for using it? I mean copyright etc...
> >
> > I'm developing some games ( my area of interest is AI type games ),
> > but I might be able to take some fragments of code for animations,
> > placement of objects etc. But for commercial side, I don't want to get
> > into something that has some weired licensing ...
> >
> > No doubt this framework has some very very good stuff that possibly
> > can be used as cut&paste or simply dropping those class definition
> > files ...
> >
> > -pro
> >
> > On Sep 18, 6:08 am, "rich...@stickycoding.com"
> >
> > <rich...@stickycoding.com> wrote:
> > > I've been working on a game framework for a little while, and while
> > > its far from perfect, I've put the current version online.
> >
> > > To be honest, I haven't used much OpenGL in the past. Before last week
> > > I had never tried using it.
> > > If anyone would like to take a look, please do, I'd appreciate all the
> > > help possible on speeding it up.
> > > There are many features I have in mind and am planning at the minute,
> > > but so far it supports:
> >
> > > # Texture and Sprite management
> > > # Text, using TTF fonts
> > > # Organised layers
> > > # Two audio management classes, one optimized for music, the other for
> > > sound effects
> > > # Sprite dynamics (acceleration, terminal velocity, collisions)
> > > # Animation
> > > # Handlers to manage events fired through movement, animation, screen
> > > touches, accelerometer input, device shaking and collisions
> > > # Several minor features aimed at speeding development, such as screen
> > > settings and vibration
> >
> > > The code is athttp://code.google.com/p/rokon/
> >
> > > Again, I'd very much appreciate advice or help with any bugs you can
> > > see, thanks.
> >
> >
> >
>

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