I'm not gunna try to talk you out of it, it's your code, and you should pick the license that suits your ambitions for the project.
However, I can see it putting off a lot of users that might be interested in working with it, who can't justify sinking weeks of time into a planned commercial game, with no real way of knowing if/when the license will change to be favorable enough to release the game. I'm not too knowledgable on the LGPL, but the Mozilla license would be something to look into. Regardless, the project looks good. - Dan On Mon, Sep 21, 2009 at 7:21 PM, Jason Proctor < [email protected]> wrote: > > IMHO, this purpose would be better served by adopting a more liberal > "library" type licence like LGPL or Mozilla. > > full GPL puts a lot of people off, for reasons already covered. > > > > >Thanks for the suggestions guys, really appreciate it. I've had dozens > >of suggestions and thankyou's emailed in today alone. > > > >In regards to licensing, I was going to keep it as GPL for a little > >while longer. > > > >I figured, with the engine at the state its in now, its unlikely you > >will be able to make a profitable, stable game ready for the market > >without fixing some of the bugs and issues that it has. Which would > >mean an encouragement for people to make suggestions and > >contributions. > > > >When the engine is in a better shape, I have full intentions of making > >it totally free to use in any of your commercial games. > > > > > >Richard > > > > -- > jason.vp.engineering.particle > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

