Which physics engine you use should have nothing to do with which drawing style you want to use (OpenGL vs canvas). As far as I can guess, there might not be much documentation for those, as they're probably direct ports. In the sense that the original documentation should get you 95% of the way there...
On Fri, Oct 9, 2009 at 1:52 AM, mmkr <[email protected]> wrote: > > Hi, > > I want to try any physics engine for 2D and 3D in Android. So far > I have learnt that JBullet and JBox2d can be used, and JBox2d is a > better one among them. But there in not much available documentation > available and it even uses some concepts which are not supported by > Android like Applets.Even some posts in various forums suggested that > there are still no ideal physics engines available for Android. Are > there any plans for implementing specific physics engines for Android? > Can OpenGL be used for these ? > > Help me out in deciding which physics engine is best suitable > for Android. > > Thanks in advance. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

