Which physics engine you use should have nothing to do with which drawing
style you want to use (OpenGL vs canvas).  As far as I can guess, there
might not be much documentation for those, as they're probably direct
ports.  In the sense that the original documentation should get you 95% of
the way there...

On Fri, Oct 9, 2009 at 1:52 AM, mmkr <[email protected]> wrote:

>
> Hi,
>
>     I want to try any physics engine for 2D and 3D in Android. So far
> I have learnt that JBullet and JBox2d can be used, and JBox2d is a
> better one among them. But there in not much available documentation
> available and it even uses some concepts which are not supported by
> Android like Applets.Even some posts in various forums suggested that
> there are still no ideal physics engines available for Android. Are
> there any plans for implementing specific physics engines for Android?
> Can OpenGL be used for these ?
>
>       Help me out in deciding which physics engine is best suitable
> for Android.
>
> Thanks in advance.
> >
>

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