Hey thank u very much Andre its helped me a lot. thank u. On Fri, Oct 9, 2009 at 11:53 PM, André <[email protected]> wrote:
> > I've heard that somebody ported C++ Box2d physics engine to NDK which > sounds quite good in terms of performance. > Maybe check the NDK group, too? > > > http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed > > -- André > http://android.rabold.org > > > > On 9 Okt., 19:08, Dan Sherman <[email protected]> wrote: > > Which physics engine you use should have nothing to do with which drawing > > style you want to use (OpenGL vs canvas). As far as I can guess, there > > might not be much documentation for those, as they're probably direct > > ports. In the sense that the original documentation should get you 95% > of > > the way there... > > > > On Fri, Oct 9, 2009 at 1:52 AM, mmkr <[email protected]> wrote: > > > > > Hi, > > > > > I want to try any physics engine for 2D and 3D in Android. So far > > > I have learnt that JBullet and JBox2d can be used, and JBox2d is a > > > better one among them. But there in not much available documentation > > > available and it even uses some concepts which are not supported by > > > Android like Applets.Even some posts in various forums suggested that > > > there are still no ideal physics engines available for Android. Are > > > there any plans for implementing specific physics engines for Android? > > > Can OpenGL be used for these ? > > > > > Help me out in deciding which physics engine is best suitable > > > for Android. > > > > > Thanks in advance. > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

