Hi all.

I have much experience with Java, and am quickly getting to grips with
Android. But I have very little experience with graphics... most of my
work has been logical, back end web development. The last time I did
any proper screen drawing was in the good old days of Applets (years
ago).

I can see that Android has a very complex graphical interface, but I
don't know where to start. I've looked at some of the sample apps that
come with the SDK, but it's slow progress.

For example, I'm trying to learn by developing a simple rolling ball.
Currently I'm using onDraw(Canvas canvas), a paint object, and
path.addCircle() to draw a circle, which I then update frequently.
However the result is jerky, and slow - I want to see it flying around
the screen! Clearly this isn't the right way to go about it.

So two questions I suppose:
1) What graphics tools would you recommend to implement my example?
2) Where can I learn more about the graphics capabilities of android?

Thanks.
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