The sample from the SDK

android-sdk-windows-1.6_r1\platforms\android-1.6\samples\LunarLander

Is good for simple games and animated graphics and got me started on
using the SurfaceView class.

--
RichardC


On Oct 13, 1:59 pm, Neilz <[email protected]> wrote:
> Hi all.
>
> I have much experience with Java, and am quickly getting to grips with
> Android. But I have very little experience with graphics... most of my
> work has been logical, back end web development. The last time I did
> any proper screen drawing was in the good old days of Applets (years
> ago).
>
> I can see that Android has a very complex graphical interface, but I
> don't know where to start. I've looked at some of the sample apps that
> come with the SDK, but it's slow progress.
>
> For example, I'm trying to learn by developing a simple rolling ball.
> Currently I'm using onDraw(Canvas canvas), a paint object, and
> path.addCircle() to draw a circle, which I then update frequently.
> However the result is jerky, and slow - I want to see it flying around
> the screen! Clearly this isn't the right way to go about it.
>
> So two questions I suppose:
> 1) What graphics tools would you recommend to implement my example?
> 2) Where can I learn more about the graphics capabilities of android?
>
> Thanks.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to