The sample from the SDK android-sdk-windows-1.6_r1\platforms\android-1.6\samples\LunarLander
Is good for simple games and animated graphics and got me started on using the SurfaceView class. -- RichardC On Oct 13, 1:59 pm, Neilz <[email protected]> wrote: > Hi all. > > I have much experience with Java, and am quickly getting to grips with > Android. But I have very little experience with graphics... most of my > work has been logical, back end web development. The last time I did > any proper screen drawing was in the good old days of Applets (years > ago). > > I can see that Android has a very complex graphical interface, but I > don't know where to start. I've looked at some of the sample apps that > come with the SDK, but it's slow progress. > > For example, I'm trying to learn by developing a simple rolling ball. > Currently I'm using onDraw(Canvas canvas), a paint object, and > path.addCircle() to draw a circle, which I then update frequently. > However the result is jerky, and slow - I want to see it flying around > the screen! Clearly this isn't the right way to go about it. > > So two questions I suppose: > 1) What graphics tools would you recommend to implement my example? > 2) Where can I learn more about the graphics capabilities of android? > > Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

