Adopting AndAppStore's version as a standard would be Ideal.   Only one set
of code to modify.
I wonder if they are willing to share with other stores?


On Wed, Oct 14, 2009 at 1:35 PM, Robert Woodruff <[email protected]>wrote:

> Its not bullet proof, but it is thicker plating. Apparently the AndAppStore
> people have already implemented something similar. I feel like it is a step
> in the right direction and hope other like Goolge Market and SlideMe will do
> somethng similar!
>
> Perhaps they can even adopt the AndAppStore version as a standard.
>
>
> On Wed, Oct 14, 2009 at 1:54 PM, Dan Sherman <[email protected]> wrote:
>
>> Unfortunately has a few problems:
>>
>> 1) The user has to have an internet connection on first load of the app.
>>
>> 2) If its via HTTP or some other well documented protocol, could easily
>> have a hosts entry re-point where to ask for confirmation to a server that
>> just responds "OK".  This could be overcome possibly with a pub/priv key
>> system of signing.
>>
>> 3) Should still be possible to get a copy of the apk, and remove the code
>> block for that check I imagine...
>>
>> You're going to have a problem with piracy no matter what you do.  Look at
>> _every_ platform, and every form of copy protection, they all have piracy.
>> The only exception to this that I can see is hosted services (like World of
>> Warcraft, and websites), where all of the user data is stored some place
>> that you have control over, and can check for validity on your side, with
>> known-good code at run-time.  Any time you put code/logic on a client side,
>> it can be subverted one way or another...
>>
>> - Dan
>>
>> On Wed, Oct 14, 2009 at 1:38 PM, WoodManEXP <[email protected]> wrote:
>>
>>>
>>> I am no security expert and have not thought this out all the way, but
>>> could a workable solution to the pirating problem be something like
>>> this:
>>>
>>>
>>> 1. The market clients (like Google Market, AndAppStore, SlideME) could
>>> record on their servers some kind of identifier about who bought the
>>> app and perhaps what Android device it was bought for. They already
>>> capture the who information.
>>>
>>> 2. Android apps that care can, on first launch, ask the user about
>>> their identifier and what service they bought the app from.
>>>
>>> 3. The app, or the servers that support the app, can query, via http,
>>> the market client service to ask did so-and-so get this app from you?
>>>
>>> 4. If an affirmative response can be had then the app is not pirated.
>>> Otherwise the app is pirated
>>>
>>> Google Market, AndAppStore, SlideME, etc… will need to make such a
>>> service available, via http.
>>>
>>> It would be straight-forward to generate a list of installed market
>>> clients for the user to select from. The market clients may even be
>>> able to supply the user identification so user does not need to enter
>>> it.
>>>
>>> The application could retrieve from its servers the list of market
>>> clients is believes are legitimate in order to prevent the bogus
>>> clients from spoofing it.
>>>
>>> If you installed an app w/out a market client and the app did not
>>> intend for such an installation to happen, like on rooted phones using
>>> adb, then the app is pirated.
>>>
>>> And finally, could this process be invisible to the user and just
>>> involve communication between the app and installed market clients and
>>> the market clients servers and the apps servers?
>>>
>>>
>>>
>>
>>
>>
>
> >
>


-- 
Writing code is one of few things
that teaches me I don't know everything.

http://www.fuligin.com

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