Hi,

First post here, so excuse my French.
I'm writing a little game which has an activity thread, a gui/
surfaceview/handler thread and a 3rd logic thread (emulating a cpu
core).
I am finding that when I move the trackball, the logic thread slows
down dramatically until I stop moving the trackball. I've tried
overriding the onTrackballEvent (in the gui view), leaving it empty
and returning true to indicate I've handled it but no good, still
slows down the 3rd thread. (I'm using the trackball to trigger onKeyUp/
Down events)

Any ideas on why this is happening?

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