Hi, First post here, so excuse my French. I'm writing a little game which has an activity thread, a gui/ surfaceview/handler thread and a 3rd logic thread (emulating a cpu core). I am finding that when I move the trackball, the logic thread slows down dramatically until I stop moving the trackball. I've tried overriding the onTrackballEvent (in the gui view), leaving it empty and returning true to indicate I've handled it but no good, still slows down the 3rd thread. (I'm using the trackball to trigger onKeyUp/ Down events)
Any ideas on why this is happening? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

