Hi,
This may be related to your problem:

http://groups.google.com/group/android-developers/browse_thread/thread/39eea4d7f6e6dfca/00371f9810204221

<http://groups.google.com/group/android-developers/browse_thread/thread/39eea4d7f6e6dfca/00371f9810204221>
Cheers,
James

On Sat, Oct 17, 2009 at 12:35 PM, TonyDoc <[email protected]> wrote:

>
> Hi,
>
> First post here, so excuse my French.
> I'm writing a little game which has an activity thread, a gui/
> surfaceview/handler thread and a 3rd logic thread (emulating a cpu
> core).
> I am finding that when I move the trackball, the logic thread slows
> down dramatically until I stop moving the trackball. I've tried
> overriding the onTrackballEvent (in the gui view), leaving it empty
> and returning true to indicate I've handled it but no good, still
> slows down the 3rd thread. (I'm using the trackball to trigger onKeyUp/
> Down events)
>
> Any ideas on why this is happening?
>
> >
>

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