Yeah, I don't know about GC optimizations, but background threads now get
placed in a scheduling class that together can't use more than 5-10% of the
CPU; this helps a lot in keeping the foreground responsive.

On Sun, Oct 18, 2009 at 4:06 PM, CraigsRace <[email protected]> wrote:

>
> My games run smoother too.  1.6 is a great improvement!
>
> I seem to remember talk of background processes getting a lower
> priority in 1.6, which might also be helping.
>
>
> On Oct 19, 7:33 am, Nikolay Ananiev <[email protected]> wrote:
> > My game's animations are way more smoother in Android 1.6. Google did a
> > great job optimizing 1.6
> >
> > On Sun, Oct 18, 2009 at 7:32 PM, Jason Van Anden
> > <[email protected]>wrote:
> >
> > > I am unsure if this is something I am noticing because my app is
> released
> > > or not, but it seems to me that 1.6 GC's smaller amounts a lot more
> > > frequently.  It seems to make for a lot less stuttering when graphics
> are
> > > drawn.   (Then again, maybe I changed something in my code).
> >
> > > Curious ... anyone else notice this?
> >
> > > Jason Van Anden
> > >http://www.bubblebeats.com
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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