Yeah, I don't know about GC optimizations, but background threads now get placed in a scheduling class that together can't use more than 5-10% of the CPU; this helps a lot in keeping the foreground responsive.
On Sun, Oct 18, 2009 at 4:06 PM, CraigsRace <[email protected]> wrote: > > My games run smoother too. 1.6 is a great improvement! > > I seem to remember talk of background processes getting a lower > priority in 1.6, which might also be helping. > > > On Oct 19, 7:33 am, Nikolay Ananiev <[email protected]> wrote: > > My game's animations are way more smoother in Android 1.6. Google did a > > great job optimizing 1.6 > > > > On Sun, Oct 18, 2009 at 7:32 PM, Jason Van Anden > > <[email protected]>wrote: > > > > > I am unsure if this is something I am noticing because my app is > released > > > or not, but it seems to me that 1.6 GC's smaller amounts a lot more > > > frequently. It seems to make for a lot less stuttering when graphics > are > > > drawn. (Then again, maybe I changed something in my code). > > > > > Curious ... anyone else notice this? > > > > > Jason Van Anden > > >http://www.bubblebeats.com > > > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

