It's basically just some new APIs on MotionEvent: http://developer.android.com/reference/android/view/MotionEvent.html
<http://developer.android.com/reference/android/view/MotionEvent.html>Hmmm.... and I'm not sure why, but in the doc all of those new APIs are in gray, so they should be easy to see. :) Or here is the API diff report: http://developer.android.com/sdk/api_diff/5/changes.html <http://developer.android.com/sdk/api_diff/5/changes.html>I see that I didn't get around to writing documentation in MotionEvent on the way multi-touch works; sorry about that. Basically there are new actions that tell you when additional fingers go down and up, and each MotionEvent you receive allows you to query for the number of pointers in the event as well as the x, y, size, and pressure of each of those points (and the historical data for all those points as well if you want to collect all data since the last motion event you received). So it should be pretty straight-forward. The main thing to watch out for is the difference between the index in the current event for a pointer's data vs. the pointer ID for that pointer: http://developer.android.com/reference/android/view/MotionEvent.html#ACTION_POINTER_ID_MASK <http://developer.android.com/reference/android/view/MotionEvent.html#ACTION_POINTER_ID_MASK>The pointer ID allows you to keep track of the individual fingers across multiple motion events. For example, if the user touches finger 1, then finger 2, then releases 1, then touches 1 again, you would see: Finger 1 down: MotionEvent ACTION_DOWN with one pointer, whose ID is 0. Finger 2 down: MotionEvent ACTION_POINTER_2_DOWN with two pointers, whose IDs are 0 and 1. Finger 1 up: MotionEvent ACTION_POINTER_1_UP with one pointer, whose ID is 1. Finger 1 down: MotionEvent ACTION_POINTER_1_DOWN with two pointers, whose IDs are 0 and 1. Finger 1 up: MotionEvent ACTION_POINTER_1_UP with one pointer, whose ID is 1. Finger 2 up: MotionEvent ACTION_UP with one pointer, whose ID is 1. (And inspite of what the update documentation says, the API allows for an arbitrary number of fingers, not just 3. I just happened to define convenience constants for the first 3 finger down/up actions, but given their weird naming as seen above and the finger ID mask is actually 255, it is perhaps best just to ignore those constants. :p) On Tue, Oct 27, 2009 at 9:29 AM, Streets Of Boston <flyingdutc...@gmail.com>wrote: > > Kind-a burried inside the blog-post on developer.android.com (http:// > developer.android.com/sdk/android-2.0-highlights.html), i saw that > multi-touch is now supported: > > >> > Android virtual keyboard > •An improved keyboard layout to makes it easier to hit the correct > characters and improve typing speed. > •The ***framework's multi-touch support*** ensures that key presses > aren't missed while typing rapidly with two fingers. > •A smarter dictionary learns from word usage and automatically > includes contact names as suggestions. > << > > I'm really curious how multi-touch is supported in the API. > > > -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---