Does anyone know if every phone will support multi-touch (I remember
talk about the G1's hardware might not support multi-touch)?


On Oct 28, 5:08 am, niko20 <nikolatesl...@yahoo.com> wrote:
> Dianne,
>
> Thanks for the great info. Yep looks like you just get the count of
> pointers and walk through that.
>
> Now, if only there was a great trick to do multitouch on the
> emulator ! (I should be getting an actual phone soon though)
>
> -niko
>
> On Oct 27, 11:45 am, Dianne Hackborn <hack...@android.com> wrote:
>
> > It's basically just some new APIs on MotionEvent:
>
> >http://developer.android.com/reference/android/view/MotionEvent.html
>
> > <http://developer.android.com/reference/android/view/MotionEvent.html>Hmmm....
> >  and I'm not sure why, but in the doc all of those new APIs are in gray, so
> > they should be easy to see. :)
>
> > Or  here is the API diff report:
>
> >http://developer.android.com/sdk/api_diff/5/changes.html
>
> >  <http://developer.android.com/sdk/api_diff/5/changes.html>I see that I
> > didn't get around to writing documentation in MotionEvent on the way
> >multi-touchworks; sorry about that.  Basically there are new actions that
> > tell you when additional fingers go down and up, and each MotionEvent you
> > receive allows you to query for the number of pointers in the event as well
> > as the x, y, size, and pressure of each of those points (and the historical
> > data for all those points as well if you want to collect all data since the
> > last motion event you received).
>
> > So it should be pretty straight-forward.  The main thing to watch out for is
> > the difference between the index in the current event for a pointer's data
> > vs. the pointer ID for that pointer:
>
> >http://developer.android.com/reference/android/view/MotionEvent.html#...
>
> > <http://developer.android.com/reference/android/view/MotionEvent.html#...>The
> > pointer ID allows you to keep track of the individual fingers across
> > multiple motion events.  For example, if the user touches finger 1, then
> > finger 2, then releases 1, then touches 1 again, you would see:
>
> > Finger 1 down: MotionEvent ACTION_DOWN with one pointer, whose ID is 0.
>
> > Finger 2 down: MotionEvent ACTION_POINTER_2_DOWN with two pointers, whose
> > IDs are 0 and 1.
>
> > Finger 1 up: MotionEvent ACTION_POINTER_1_UP with one pointer, whose ID is
> > 1.
>
> > Finger 1 down: MotionEvent ACTION_POINTER_1_DOWN with two pointers, whose
> > IDs are 0 and 1.
>
> > Finger 1 up: MotionEvent ACTION_POINTER_1_UP with one pointer, whose ID is
> > 1.
>
> > Finger 2 up: MotionEvent ACTION_UP with one pointer, whose ID is 1.
>
> > (And inspite of what the update documentation says, the API allows for an
> > arbitrary number of fingers, not just 3.  I just happened to define
> > convenience constants for the first 3 finger down/up actions, but given
> > their weird naming as seen above and the finger ID mask is actually 255, it
> > is perhaps best just to ignore those constants. :p)
>
> > On Tue, Oct 27, 2009 at 9:29 AM, Streets Of Boston
> > <flyingdutc...@gmail.com>wrote:
>
> > > Kind-a burried inside the blog-post on developer.android.com (http://
> > > developer.android.com/sdk/android-2.0-highlights.html), i saw that
> > >multi-touchis now supported:
>
> > > Android virtual keyboard
> > > •An improved keyboard layout to makes it easier to hit the correct
> > > characters and improve typing speed.
> > > •The ***framework'smulti-touchsupport*** ensures that key presses
> > > aren't missed while typing rapidly with two fingers.
> > > •A smarter dictionary learns from word usage and automatically
> > > includes contact names as suggestions.
> > > <<
>
> > > I'm really curious howmulti-touchis supported in the API.
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
>
>
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