Hmm. I was seeing this problem in a project targeted at SDK v4 (with minVersion 3), running on a high density 1.6 emulator as described in my first post.
What screen density and resolution are you running on both emulators, or at least the 1.6 one that works fine? Chris On Nov 2, 8:33 pm, webmonkey <[email protected]> wrote: > It seems to be an issue with 2.0 > > If I draw a dithered gradient on a 1.6 emulator it looks fine, but if > I use the same code to draw it on a 2.0 emulator it has banding. > > On Nov 2, 7:19 pm, Christopher <[email protected]> wrote: > > > > > Hi all, > > > I've been looking at some issues with the background of our > > application, particularly on high-density devices (240 dpi, 480x854). > > > I managed to eliminate banding on existing devices (i.e. G1/G2, 160 > > dpi) by applying the android:dither="true" attribute to our nine-patch > > image, which is a 1x480px PNG with no noise added. Looks great. > > > However, if I use the same image on a higher resolution device, the > > banding is pretty nasty looking. Same happens regardless of whether I > > use a shape+gradient, a noisy nine-patch PNG, or an android:dithered > > nine-patch PNG -- even if I create an 854px-tall image. > > > Is the use of gradients going to become a problem on high screen > > density devices, purely because of the display colour depth, or is > > there any way to solve this? > > > Thanks, > > Chris -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

