I am running both in WCGA854 at 240dpi. I am drawing a horizontal
gradient in code with dithering, and only the one in the 2.0 emulator
has banding.

On Nov 2, 10:32 pm, Christopher <[email protected]> wrote:
> Hmm.  I was seeing this problem in a project targeted at SDK v4 (with
> minVersion 3), running on a high density 1.6 emulator as described in
> my first post.
>
> What screen density and resolution are you running on both emulators,
> or at least the 1.6 one that works fine?
>
> Chris
>
> On Nov 2, 8:33 pm, webmonkey <[email protected]> wrote:
>
> > It seems to be an issue with 2.0
>
> > If I draw a dithered gradient on a 1.6 emulator it looks fine, but if
> > I use the same code to draw it on a 2.0 emulator it has banding.
>
> > On Nov 2, 7:19 pm, Christopher <[email protected]> wrote:
>
> > > Hi all,
>
> > > I've been looking at some issues with the background of our
> > > application, particularly on high-density devices (240 dpi, 480x854).
>
> > > I managed to eliminate banding on existing devices (i.e. G1/G2, 160
> > > dpi) by applying the android:dither="true" attribute to our nine-patch
> > > image, which is a 1x480px PNG with no noise added.  Looks great.
>
> > > However, if I use the same image on a higher resolution device, the
> > > banding is pretty nasty looking.  Same happens regardless of whether I
> > > use a shape+gradient, a noisy nine-patch PNG, or an android:dithered
> > > nine-patch PNG -- even if I create an 854px-tall image.
>
> > > Is the use of gradients going to become a problem on high screen
> > > density devices, purely because of the display colour depth, or is
> > > there any way to solve this?
>
> > > Thanks,
> > > Chris
>
>

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