I am running both in WCGA854 at 240dpi. I am drawing a horizontal gradient in code with dithering, and only the one in the 2.0 emulator has banding.
On Nov 2, 10:32 pm, Christopher <[email protected]> wrote: > Hmm. I was seeing this problem in a project targeted at SDK v4 (with > minVersion 3), running on a high density 1.6 emulator as described in > my first post. > > What screen density and resolution are you running on both emulators, > or at least the 1.6 one that works fine? > > Chris > > On Nov 2, 8:33 pm, webmonkey <[email protected]> wrote: > > > It seems to be an issue with 2.0 > > > If I draw a dithered gradient on a 1.6 emulator it looks fine, but if > > I use the same code to draw it on a 2.0 emulator it has banding. > > > On Nov 2, 7:19 pm, Christopher <[email protected]> wrote: > > > > Hi all, > > > > I've been looking at some issues with the background of our > > > application, particularly on high-density devices (240 dpi, 480x854). > > > > I managed to eliminate banding on existing devices (i.e. G1/G2, 160 > > > dpi) by applying the android:dither="true" attribute to our nine-patch > > > image, which is a 1x480px PNG with no noise added. Looks great. > > > > However, if I use the same image on a higher resolution device, the > > > banding is pretty nasty looking. Same happens regardless of whether I > > > use a shape+gradient, a noisy nine-patch PNG, or an android:dithered > > > nine-patch PNG -- even if I create an 854px-tall image. > > > > Is the use of gradients going to become a problem on high screen > > > density devices, purely because of the display colour depth, or is > > > there any way to solve this? > > > > Thanks, > > > Chris > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

