If you can solve my problem, I'll send you a Google Wave invite.  :)

On Nov 2, 6:39 am, abowman <[email protected]> wrote:
> I'm basically using the same method of loading bitmaps in OpenGL that
> the SpriteMethodTest example uses and have been unable to get rid of
> an annoying outline that appears around all of my images.
>
> For example, If I were to load an image of a  white circle on a white
> background, I would expect to see nothing.  Instead, I would see my
> circle because its edge would be gray.  In SpriteMethodTest, I
> replaced the background image with white and was able to see that the
> edges of the android images flying around also don't seem to be
> rendered correctly.
>
> Does anyone know how to load images in OpenGL without having a thin
> outline appear around the images?

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