I had a problem with Ortho on my phone vs on the emulator at one point
as well.  Could you post more of your GL initialization code?  My
problem was something dumb like I was calling orthox using actual
screen dimensions when I needed to either use fixed point there or use
orthof.

On Nov 8, 3:34 pm, Mika <[email protected]> wrote:
> Hello everyone. Running into REALLY interesting problems with OpenGL
> ES. Basically when I start my program in 1.5 or 1.6 emulator, it works
> just fine but on HTC Hero 1.5 it does not. The problem is that the
> vertices are not being rendered but the gl.glClear() command is
> working just fine. I followed in with the debugger and it does go into
> the rendering function and such but still not rendering the
> vertices...
>
> Here is the code in PasteBin (easier to read:http://pastebin.com/m706686e6
> )
>
> And here is the same thing pasted here:
> // VERTICE INIT
> int one = 65536;
> int half = one / 2;
> int vertices[] = {
> -half, -half, half, half, -half, half,
> -half, half, half, half, half, half }
>
> ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
> vbb.order(ByteOrder.nativeOrder());
> mVertexBuffer = vbb.asIntBuffer();
> mVertexBuffer.put(vertices);
> mVertexBuffer.position(0);
>
> // AND IN RENDER
> gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer);
> gl.glColor4f(1, 0, 0, 1);
> gl.glScalef(50, 50, 1);
> gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);
>
> Also I got my projection set in 2D ortho projection to match screen
> coordinates so that's why scale to 50,50 to actually make a bit
> bigger. I've tried using glDrawElements and glDrawArrays and nothing
> on the actual phone but works perfectly fine on the actual emulator.
> Any ideas where I might be going wrong? Why is the actual phone not
> rendering the vertices like the emulator is? Am I missing something
> completely here?

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