Oh wow, I was so blind, I was just forcefully trying to implement "onTouch()" instead of "onTouchEvent()", as soon as I swapped it, it started to work. Phew... How blind can you became to your own code? =) Thank you guys.
On 15 marras, 18:20, String <[email protected]> wrote: > On Nov 15, 1:27 pm, Mika <[email protected]> wrote: > > > With the GLSurfaceView, where am I supposed to implement > > onTouchListener? > > In myOpenGLapp, I use an onTouchEvent listener on the containing > activity instead. Works for me. > > String -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

