Oh wow, I was so blind, I was just forcefully trying to implement
"onTouch()" instead of "onTouchEvent()", as soon as I swapped it, it
started to work. Phew... How blind can you became to your own code? =)
Thank you guys.



On 15 marras, 18:20, String <[email protected]> wrote:
> On Nov 15, 1:27 pm, Mika <[email protected]> wrote:
>
> > With the GLSurfaceView, where am I supposed to implement
> > onTouchListener?
>
> In myOpenGLapp, I use an onTouchEvent listener on the containing
> activity instead. Works for me.
>
> String

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