Dear all.

i found a key point, when i execute the clear color and depth buffer
only in StaticTriangleRenderer. (glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT))
it will make the screen flicker.
would you please provide your experience about this issue?
thanks a lot.

Luke

On 11月3日, 上午2時16分, Luke <vagrant...@gmail.com> wrote:
> Dear all,
> I want to implement the transition effect ( transparent with Z axis )
> when user slip the android home to change home page.
> therefore, I plan to launch the new activity that is implemented by
> OpenGL ES to perform this effect.
> However, i encounter a problem that the screen/display is dark
> momentarily when launching the OpenGL ES activity.
> would you please share your experience about this issue?
> thanks a lot.
>
> BTW, here is my implement procedure for your reference.
> 1. Create a new activity and new a GLSurfaceView.
> 2. Set the theme parameter in AndroidManifest.xml to make a
> transparent background for activity (android:theme="@android:style/
> Theme.Translucent")
> 3. Make transparent background for GLSurfaceView (refer the API demo
> source - setEGLConfigChooser)
> 4. Implement the setRenderer function  for GLSurfaceView.
> 5. in render calss, I just refer the StaticTriangleRenderer.java of
> API demo to add a texture on triangle and rotate.
>
> Any help would be appreciated.

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