Hi, Passing separate vertex data is straightforward and works correctly, e.g.:
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, vertexBufferIndex); glVertexPointer(3, GL_FIXED, 0, 0); gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, colorBufferIndex); glColorPointer(4, GL_UNSIGNED_BYTE, 0, 0); gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, normalBufferIndex); glNormalPointer(GL_FIXED, 0, 0); But what to do when the vertex data buffer is shared and provided as interleaved? I assume that glBindBuffer method has to called only one time at the beginning. What should be the last parameter of glVertexPointer, glColorPointer and glNormalPointer methods? BR, Bartek Teodorczyk -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

