I've tried casting shadow following this tutorial (which uses Stencil
Buffer method):

http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=27

The result is a cool shadow effect. But it depends too much on
geometry and thus not very flexible.




Then I found a much easier way to do shadowing here:

http://www.paulsprojects.net/tutorials/smt/smt.html

But it uses  ARB_depth_texture and ARB_shadow extension. So I bet it
can't be used with Android's OpenGL ES 1.0.





I've tried googling for "Shadow Mapping" and "OpenGL ES" but still
can't find a good tutorial.

Can anyone recommend me a good place/site I can study for this please?

Thank you in advance. =)

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