You are correct - this technique is not possible on Android. The
ARB_depth_texture and ARB_shadow extensions are not available on any
of the existing Android devices. Here's a list of all the OpenGL
extensions on the Droid, G1, and emulator:
http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs

The DROID uses the same graphics chip as the iPhone 3GS and
_technically_ supports OpenGL ES 2.0, but the Android OS does not have
support yet.

- Ben Gotow

On Nov 26, 4:39 am, hzakimoto <[email protected]> wrote:
> Allow me to bump. Anyone have some pointers for me please?

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to