You are correct - this technique is not possible on Android. The ARB_depth_texture and ARB_shadow extensions are not available on any of the existing Android devices. Here's a list of all the OpenGL extensions on the Droid, G1, and emulator: http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
The DROID uses the same graphics chip as the iPhone 3GS and _technically_ supports OpenGL ES 2.0, but the Android OS does not have support yet. - Ben Gotow On Nov 26, 4:39 am, hzakimoto <[email protected]> wrote: > Allow me to bump. Anyone have some pointers for me please? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

