i am trying to play continuous background music using sound pool

here is my code

        private void initSounds() {
                soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
                soundPoolMap = new HashMap<Integer, Integer>();
                soundPoolMap.put(SOUND_1, soundPool.load(getBaseContext(),
                                R.raw.one, 1));
                soundPoolMap.put(SOUND_2, soundPool.load(getBaseContext(),
                                R.raw.two, 1));
                soundPoolMap.put(SOUND_3, soundPool.load(getBaseContext(),
                                R.raw.three, 1));
                soundPoolMap.put(SOUND_4, soundPool.load(getBaseContext(),
                                R.raw.four, 1));
        }

        public void playSound(int sound, boolean loop) {
                int looping = loop ? -1 : 0;
                AudioManager mgr = (AudioManager) 
getBaseContext().getSystemService(
                                Context.AUDIO_SERVICE);
                int streamVolume = 
mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
                soundPool.play(soundPoolMap.get(sound), streamVolume, 
streamVolume,
1,
                                looping, 1f);
        }


when i do playSound() with 1, 2, 3 sound [wav file] with looping
false, they play fine. but if i call playSound any of the 4 files with
looping true, it does not work.

4th one is an mp3 file which neither plays with looping true nor
looping false.

can i create another mediaplayer object as a member variable and use
it for only background music ?

regards
Jagat

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