i am trying to play continuous background music using sound pool here is my code
private void initSounds() { soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100); soundPoolMap = new HashMap<Integer, Integer>(); soundPoolMap.put(SOUND_1, soundPool.load(getBaseContext(), R.raw.one, 1)); soundPoolMap.put(SOUND_2, soundPool.load(getBaseContext(), R.raw.two, 1)); soundPoolMap.put(SOUND_3, soundPool.load(getBaseContext(), R.raw.three, 1)); soundPoolMap.put(SOUND_4, soundPool.load(getBaseContext(), R.raw.four, 1)); } public void playSound(int sound, boolean loop) { int looping = loop ? -1 : 0; AudioManager mgr = (AudioManager) getBaseContext().getSystemService( Context.AUDIO_SERVICE); int streamVolume = mgr.getStreamVolume(AudioManager.STREAM_MUSIC); soundPool.play(soundPoolMap.get(sound), streamVolume, streamVolume, 1, looping, 1f); } when i do playSound() with 1, 2, 3 sound [wav file] with looping false, they play fine. but if i call playSound any of the 4 files with looping true, it does not work. 4th one is an mp3 file which neither plays with looping true nor looping false. can i create another mediaplayer object as a member variable and use it for only background music ? regards Jagat -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en