interesting, i had posted a similar query to which i got a reply, that
post has disappeared from the forum :)

regards
Jagat

On Nov 25, 8:49 pm, Jags <jag...@gmail.com> wrote:
> i am trying to play continuous background music using sound pool
>
> here is my code
>
>         private void initSounds() {
>                 soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
>                 soundPoolMap = new HashMap<Integer, Integer>();
>                 soundPoolMap.put(SOUND_1, soundPool.load(getBaseContext(),
>                                 R.raw.one, 1));
>                 soundPoolMap.put(SOUND_2, soundPool.load(getBaseContext(),
>                                 R.raw.two, 1));
>                 soundPoolMap.put(SOUND_3, soundPool.load(getBaseContext(),
>                                 R.raw.three, 1));
>                 soundPoolMap.put(SOUND_4, soundPool.load(getBaseContext(),
>                                 R.raw.four, 1));
>         }
>
>         public void playSound(int sound, boolean loop) {
>                 int looping = loop ? -1 : 0;
>                 AudioManager mgr = (AudioManager) 
> getBaseContext().getSystemService(
>                                 Context.AUDIO_SERVICE);
>                 int streamVolume = 
> mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
>                 soundPool.play(soundPoolMap.get(sound), streamVolume, 
> streamVolume,
> 1,
>                                 looping, 1f);
>         }
>
> when i do playSound() with 1, 2, 3 sound [wav file] with looping
> false, they play fine. but if i call playSound any of the 4 files with
> looping true, it does not work.
>
> 4th one is an mp3 file which neither plays with looping true nor
> looping false.
>
> can i create another mediaplayer object as a member variable and use
> it for only background music ?
>
> regards
> Jagat

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