> It's really frustrating to put hard work and devote your time on making a > full fledged application only to realize that a much simpler game with the > same functionality and less features would beat you that easily. I learned > the hard way not to put much thoughts on those contests
Honestly, the judging process was flawed from the beginning. I tried to judge as many apps as possible for the 1st round, but with so much junk out there it got tedious to skip them or review so I was conditioned to make quick evaluations so I could go on to the next app. It would have been nice to store some of the apps that required more quality time and effort to review. Of the 200 apps that made it to the second round, I don't recall seeing any of them during the first round. So it was pure random luck who got to review what app. I have never heard of a contest where the judges are different for each of the "contestants"... and the judges don't evaluate all of the contestants. With no common baseline during the judging phase and the emphasis on quick evaluations, how in the world can you say the apps were fairly and adequately judged? So ADC2 was more of a publicity effort than true determination of high quality apps. The losers in the contest may have been winners given a different random group of judges, and the winners may have lost given a different judging process. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

