> It's really frustrating to put hard work and devote your time on making a
> full fledged application only to realize that a much simpler  game with the
> same functionality and less features would beat you that easily. I learned
> the hard way not to put much thoughts on those contests

Honestly, the judging process was flawed from the beginning.  I tried
to judge as many apps as possible for the 1st round, but with so much
junk out there it got tedious to skip them or review so I was
conditioned to make quick evaluations so I could go on to the next
app.  It would have been nice to store some of the apps that required
more quality time and effort to review.  Of the 200 apps that made it
to the second round, I don't recall seeing any of them during the
first round.  So it was pure random luck who got to review what app.
I have never heard of a contest where the judges are different for
each of the "contestants"... and the judges don't evaluate all of the
contestants.  With no common baseline during the judging phase and the
emphasis on quick evaluations, how in the world can you say the apps
were fairly and adequately judged?

So ADC2 was more of a publicity effort than true determination of high
quality apps.  The losers in the contest may have been winners given a
different random group of judges, and the winners may have lost given
a different judging process.

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