With SENSOR_DELAY_GAME I get very unstable sample rates. Mostly it averages around 9 samples/second, but I also got 20, 30, 60 and 80. Seems like the SensorEventListener is very unreliable. The iPod 2G and iPhone 3GS have approximately the same hardware as the Droid (even the same accelerometer), but the sample rates average around 85 on these devices (reliable).
Any word on the reliability of the SensorEventListener? I am kind of stuck here at the moment... Cheers Heiko -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

