With SENSOR_DELAY_GAME I get very unstable sample rates. Mostly it
averages around 9 samples/second, but I also got 20, 30, 60 and 80.
Seems like the SensorEventListener is very unreliable. The iPod 2G and
iPhone 3GS have approximately the same hardware as the Droid (even the
same accelerometer), but the sample rates average around 85 on these
devices (reliable).

Any word on the reliability of the SensorEventListener? I am kind of
stuck here at the moment...

Cheers
Heiko

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