With respect to the unreliable delay between events there are 2 reasons for this:
1) you don't receive an event when the value doesn't change. 2) there is a known bug in SensorManager where the thread pulling the events out of the h/w queue is running at the same priority than the UI thread (DISPLAY_PRIORITY), and therefore competes with it. This will be fixed in a future version of android. Unfortunately, there are no easy workaround. Mathias On Dec 8, 12:13 am, Heiko <[email protected]> wrote: > With SENSOR_DELAY_GAME I get very unstable sample rates. Mostly it > averages around 9 samples/second, but I also got 20, 30, 60 and 80. > Seems like the SensorEventListener is very unreliable. The iPod 2G and > iPhone 3GS have approximately the same hardware as the Droid (even the > same accelerometer), but the sample rates average around 85 on these > devices (reliable). > > Any word on the reliability of the SensorEventListener? I am kind of > stuck here at the moment... > > Cheers > Heiko -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

