Just started testing my games on the Droid in native res (any density enabled). I've been using (scaled density) compatibility mode up until now. Everything works except for the textures.
OpenGL throws error 1281 (Invalid Value) when loading in that mode (480x854). Everything loads fine when I go back to compatibility (320x597). I'm trying to use GLUtils.texImage2D(GL10.GL_TEXTURE_2D, level, bitmap, 0). That's it. I used a GLSurfaceView to configure GL so all settings should be standard/default. This is working on every device except the Droid and it even works on it when I don't have "any density" enabled. Is this a bug or am I actually doing something wrong? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

