Solved. It's a scaling problem. My textures were being density- scaled on load and thus were no longer power-of-two when I tried to use them.
On Dec 18, 4:15 pm, Robert Green <[email protected]> wrote: > Just started testing my games on the Droid in native res (any density > enabled). I've been using (scaled density) compatibility mode up > until now. Everything works except for the textures. > > OpenGL throws error 1281 (Invalid Value) when loading in that mode > (480x854). Everything loads fine when I go back to compatibility > (320x597). > > I'm trying to use GLUtils.texImage2D(GL10.GL_TEXTURE_2D, level, > bitmap, 0). That's it. I used a GLSurfaceView to configure GL so all > settings should be standard/default. > > This is working on every device except the Droid and it even works on > it when I don't have "any density" enabled. Is this a bug or am I > actually doing something wrong? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

