Could it have something to do with how vertex buffer objects are now mandatory in OpenGL ES 1.1?
On Dec 18, 8:24 pm, Robert Green <[email protected]> wrote: > I'm working with the Droid right now and what's funny about it is that > it's the only device I have that doesn't report a VBO extension but > the VBOs work perfectly on it so it clearly supports them. Hmm... > > Normally I check the extensions for one that ends in > "vertex_buffer_object" but that's not going to work here. Is there a > better way of knowing? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

