Could it have something to do with how vertex buffer objects are now
mandatory in OpenGL ES 1.1?

On Dec 18, 8:24 pm, Robert Green <[email protected]> wrote:
> I'm working with the Droid right now and what's funny about it is that
> it's the only device I have that doesn't report a VBO extension but
> the VBOs work perfectly on it so it clearly supports them.   Hmm...
>
> Normally I check the extensions for one that ends in
> "vertex_buffer_object" but that's not going to work here.  Is there a
> better way of knowing?

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