Maybe someone can explain this to me: I've been trying to figure out how to get to the current EGLContext from the GLSurfaceView. I looked at the APIs and looked at the code but it doesn't seem like there is any path to it. I could have just missed it - please correct me if I have, but it wasn't obvious. Now, I can totally understand the designer thinking that we should protect people from the context because they can cause bad things to happen but actually it would be nice to have access to swapbuffers so that we can do some effects. Fair enough, though.
The one thing I wanted was to see the current EGLConfig so that I could find out what config attributes I'm getting on weirdly-behaving devices like the Galaxy. It seemed easy enough - it's passed in to Renderer in the onSurfaceCreated method: public void onSurfaceCreated(GL10 gl, EGLConfig config); Great! Except wait, you can't query an EGLConfig without an EGLDisplay and that's locked up in the GLSurfaceView. So why is it passed in to the surface created method? Isn't it useless? Accord to GLES spec, an instance of EGLConfig is only good if you have the display/context instances that it was created from. I didn't try querying it with the default context because it's supposedly invalid but perhaps someone could shed some light on this? I'd love if it were something dumb and obvious that I don't know about. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

