Dan - hah! Lance,
Awesome!! Thanks for the info. I tend to forget that all of the gles stuff is just calling down to the underlying driver which is a state machine and thus can be accessed statically from J-land. On Dec 22, 12:28 am, Lance Nanek <[email protected]> wrote: > This quick EGL10#eglGetCurrentDisplay test seems to work fine in my > renderer's onSurfaceCreated: > EGL10 egl = (EGL10) EGLContext.getEGL(); > EGLDisplay currentDisplay = egl.eglGetCurrentDisplay(); > int[] attribValue = new int[1]; > egl.eglGetConfigAttrib(currentDisplay, config, EGL10.EGL_BUFFER_SIZE, > attribValue); > if ( LOG ) Log.i(LOG_TAG, String.format("EGL_BUFFER_SIZE = %d", > attribValue[0])); > > I haven't tried it, but getting the current context would be similar: > EGLContext currentContext = egl.eglGetCurrentContext(); > > I can see GLSurfaceView#createSurface making this call before the > renderer's onSurfaceCreated is called: > > >mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, > > mEglContext); > > So I assume it is set. > > On Dec 21, 10:42 pm, Robert Green <[email protected]> wrote: > > > Maybe someone can explain this to me: > > > I've been trying to figure out how to get to the current EGLContext > > from the GLSurfaceView. I looked at the APIs and looked at the code > > but it doesn't seem like there is any path to it. I could have just > > missed it - please correct me if I have, but it wasn't obvious. Now, > > I can totally understand the designer thinking that we should protect > > people from the context because they can cause bad things to happen > > but actually it would be nice to have access to swapbuffers so that we > > can do some effects. Fair enough, though. > > > The one thing I wanted was to see the current EGLConfig so that I > > could find out what config attributes I'm getting on weirdly-behaving > > devices like the Galaxy. It seemed easy enough - it's passed in to > > Renderer in the onSurfaceCreated method: > > > public void onSurfaceCreated(GL10 gl, EGLConfig config); > > > Great! Except wait, you can't query an EGLConfig without an > > EGLDisplay and that's locked up in the GLSurfaceView. So why is it > > passed in to the surface created method? Isn't it useless? Accord to > > GLES spec, an instance of EGLConfig is only good if you have the > > display/context instances that it was created from. > > > I didn't try querying it with the default context because it's > > supposedly invalid but perhaps someone could shed some light on this? > > I'd love if it were something dumb and obvious that I don't know > > about. > > > Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

