Hello everybody,

I'm dealing with a very frustrating problem with my OpenGL ES
application.
My application has been built as follows.
- I have a main class WMSView3D extending an Activity
- This activity, inside its onCreate method, inflates from a layout
xml a class WorldSurfaceView that extends a GLSurfaceView
- WorldSurfaceView is responsible for the initialization of the
renderer and for the input handling

Besides the inflation from xml, I'm following exactly the TouchRotate
example found inside the ApiDemos package.
Everything is working fine inside the emulator but when I switch to
the real device, each time the application goes in stand-by after the
resume it looses its focus and it shows the error.

CONTEXT_LOST: releasing GPU upon request from surfaceFlinger

This error can be noticed also with the TouchRotate example.
Any ideas?

Thanks in advance

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