Hello everybody, I'm dealing with a very frustrating problem with my OpenGL ES application. My application has been built as follows. - I have a main class WMSView3D extending an Activity - This activity, inside its onCreate method, inflates from a layout xml a class WorldSurfaceView that extends a GLSurfaceView - WorldSurfaceView is responsible for the initialization of the renderer and for the input handling
Besides the inflation from xml, I'm following exactly the TouchRotate example found inside the ApiDemos package. Everything is working fine inside the emulator but when I switch to the real device, each time the application goes in stand-by after the resume it looses its focus and it shows the error. CONTEXT_LOST: releasing GPU upon request from surfaceFlinger This error can be noticed also with the TouchRotate example. Any ideas? Thanks in advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

