Hi guys,

I ran into a rather strange problem with my OpenGL game. While most
textures look good, five or six are not drawn on Droid, and I don't
see anything special about these images/models.
For example, my HUD is made of 4 elements. The upper part is drawn
correctly, while the lower part appears as white rectangles. The code
used for loading and drawing these models and textures is exactly the
same. Textures are 32-bit TGAs in both cases, POT dimensions, in -
nodpi, inScaled==false, using GLSurfaceView to rule out configuration
issues. No problems on G1 and Hero (and of course on emulator). And I
don't have the Droid, so I can't just try whatever comes to my mind.
Asked users to send me logs - no errors, all models and images appear
to load normally.

Did anyone experience anything like that?
If I come up with a test app, can anyone with a Droid take a look?

Thanks,
Vladimir

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