I have a droid, i can help you debug what is going on. regards,
Lucas On Dec 28, 6:31 am, Vladimir <[email protected]> wrote: > Hi guys, > > I ran into a rather strange problem with my OpenGL game. While most > textures look good, five or six are not drawn on Droid, and I don't > see anything special about these images/models. > For example, my HUD is made of 4 elements. The upper part is drawn > correctly, while the lower part appears as white rectangles. The code > used for loading and drawing these models and textures is exactly the > same. Textures are 32-bit TGAs in both cases, POT dimensions, in - > nodpi, inScaled==false, using GLSurfaceView to rule out configuration > issues. No problems on G1 and Hero (and of course on emulator). And I > don't have the Droid, so I can't just try whatever comes to my mind. > Asked users to send me logs - no errors, all models and images appear > to load normally. > > Did anyone experience anything like that? > If I come up with a test app, can anyone with a Droid take a look? > > Thanks, > Vladimir -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

