I have a droid, i can help you debug what is going on.

regards,

Lucas

On Dec 28, 6:31 am, Vladimir <[email protected]> wrote:
> Hi guys,
>
> I ran into a rather strange problem with my OpenGL game. While most
> textures look good, five or six are not drawn on Droid, and I don't
> see anything special about these images/models.
> For example, my HUD is made of 4 elements. The upper part is drawn
> correctly, while the lower part appears as white rectangles. The code
> used for loading and drawing these models and textures is exactly the
> same. Textures are 32-bit TGAs in both cases, POT dimensions, in -
> nodpi, inScaled==false, using GLSurfaceView to rule out configuration
> issues. No problems on G1 and Hero (and of course on emulator). And I
> don't have the Droid, so I can't just try whatever comes to my mind.
> Asked users to send me logs - no errors, all models and images appear
> to load normally.
>
> Did anyone experience anything like that?
> If I come up with a test app, can anyone with a Droid take a look?
>
> Thanks,
> Vladimir

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