Also I've been thinking something like ContentProvider or PackageManager would be useful for doing this but I'm not exactly sure the best way to implement this
On Jan 2, 10:48 am, Andrew Huff <[email protected]> wrote: > I have been trying to figure this out for some time now. Is there any > way to load the entire Assets folder instead of having to code it for > every single item? > > Also, once the images are read, is there a way to have another app > (already installed on the device) grab that data? The intent is > declared in the manifest and on it's own with the items in the res/ > drawable it works fine but to have more then one option I'm using the > assets folder with subdirectories. The user choses an option, that > directory loads through another app already installed, if that makes > sense. > > Basically, > > App1 is installed on the phone already. > > App2 to is downloaded and installed. Info in the assets folder of App2 > is read, App1 gets the call to load the info from App2. > > App1 is already set up for listening so in App2 the intent is there > for App1 to hear. > > The problem I'm having is seemingly getting the info loaded for App1 > to use. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

