No one has any ideas about this? On Jan 2, 10:50 am, Andrew Huff <[email protected]> wrote: > Also I've been thinking something like ContentProvider or > PackageManager would be useful for doing this but I'm not exactly sure > the best way to implement this > > On Jan 2, 10:48 am, Andrew Huff <[email protected]> wrote: > > > I have been trying to figure this out for some time now. Is there any > > way to load the entire Assets folder instead of having to code it for > > every single item? > > > Also, once the images are read, is there a way to have another app > > (already installed on the device) grab that data? The intent is > > declared in the manifest and on it's own with the items in the res/ > > drawable it works fine but to have more then one option I'm using the > > assets folder with subdirectories. The user choses an option, that > > directory loads through another app already installed, if that makes > > sense. > > > Basically, > > > App1 is installed on the phone already. > > > App2 to is downloaded and installed. Info in the assets folder of App2 > > is read, App1 gets the call to load the info from App2. > > > App1 is already set up for listening so in App2 the intent is there > > for App1 to hear. > > > The problem I'm having is seemingly getting the info loaded for App1 > > to use.
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