No one has any ideas about this?

On Jan 2, 10:50 am, Andrew Huff <[email protected]> wrote:
> Also I've been thinking something like ContentProvider or
> PackageManager would be useful for doing this but I'm not exactly sure
> the best way to implement this
>
> On Jan 2, 10:48 am, Andrew Huff <[email protected]> wrote:
>
> > I have been trying to figure this out for some time now. Is there any
> > way to load the entire Assets folder instead of having to code it for
> > every single item?
>
> > Also, once the images are read, is there a way to have another app
> > (already installed on the device) grab that data? The intent is
> > declared in the manifest and on it's own with the items in the res/
> > drawable it works fine but to have more then one option I'm using the
> > assets folder with subdirectories. The user choses an option, that
> > directory loads through another app already installed, if that makes
> > sense.
>
> > Basically,
>
> > App1 is installed on the phone already.
>
> > App2 to is downloaded and installed. Info in the assets folder of App2
> > is read, App1 gets the call to load the info from App2.
>
> > App1 is already set up for listening so in App2 the intent is there
> > for App1 to hear.
>
> > The problem I'm having is seemingly getting the info loaded for App1
> > to use.

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