Hello everyone,

I was wondering what solutions other android developers have adopted
to get around gc pauses. I am working on a game framework and the
creation and destruction of small objects like points and vectors are
killing my bandwidth, I googled up "java pool" and found this:

http://commons.apache.org/pool/

I am curious to find out if there is an implementation on Android with
such tweaking that it would really increase the performances or if
there is something else (maybe in the framework already?) that I can
use.

Thanks!

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to