Hello everyone, I was wondering what solutions other android developers have adopted to get around gc pauses. I am working on a game framework and the creation and destruction of small objects like points and vectors are killing my bandwidth, I googled up "java pool" and found this:
http://commons.apache.org/pool/ I am curious to find out if there is an implementation on Android with such tweaking that it would really increase the performances or if there is something else (maybe in the framework already?) that I can use. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en