I just checked out the CubeLiveWallpaper sample that comes with SDK
2.1 and it's got everything you need for a canvas-based wallpaper but
doesn't give any example at all on how to initialize and use OpenGL.

I have my wallpaper app all ready to go, but it's using the standard
Activity/GLSurfaceView/Renderer.  I figured that I'd be able to cut
and paste most of it into the new wallpaper service code but as of
right now, I'm really not sure how to go about doing this.

Are we supposed to create an Engine, handle GL initialization
ourselves, draw to GL when draw() is called and ignore the canvas or
is there a better way?

On Jan 12, 2:12 pm, juande <jua...@gmail.com> wrote:
> Ups! I'm sorry! (It requires to be a member)
>
> I tried to put the links here and I get an error (Google Groups)... ¿?
>
> On 12 ene, 13:59, TjerkW <tje...@gmail.com> wrote:
>
>
>
> > Android 2.1 has API support for creating live wallpapers. This means
> > that we can implemente our own live wallpapers w00t!
>
> > However what i like to see is a Tutorial on creating such a live
> > wallpaper.
> > Is there going to be added one?
> > What about battery live?
>
> > Or maybe a link to the sourcecode to one of the live wallpapers in
> > Nexus One?
>
> > When i run a 2.1 emulator and choose a live wallpaper it says: "No
> > live wallpapers"
>
> > --
> > Anyway thanks for this nice peace of software.
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