Initializing GL works the same way as with a SurfaceView.

On Tue, Jan 12, 2010 at 1:39 PM, Robert Green <rbgrn....@gmail.com> wrote:
> I just checked out the CubeLiveWallpaper sample that comes with SDK
> 2.1 and it's got everything you need for a canvas-based wallpaper but
> doesn't give any example at all on how to initialize and use OpenGL.
>
> I have my wallpaper app all ready to go, but it's using the standard
> Activity/GLSurfaceView/Renderer.  I figured that I'd be able to cut
> and paste most of it into the new wallpaper service code but as of
> right now, I'm really not sure how to go about doing this.
>
> Are we supposed to create an Engine, handle GL initialization
> ourselves, draw to GL when draw() is called and ignore the canvas or
> is there a better way?
>
> On Jan 12, 2:12 pm, juande <jua...@gmail.com> wrote:
>> Ups! I'm sorry! (It requires to be a member)
>>
>> I tried to put the links here and I get an error (Google Groups)... ¿?
>>
>> On 12 ene, 13:59, TjerkW <tje...@gmail.com> wrote:
>>
>>
>>
>> > Android 2.1 has API support for creating live wallpapers. This means
>> > that we can implemente our own live wallpapers w00t!
>>
>> > However what i like to see is a Tutorial on creating such a live
>> > wallpaper.
>> > Is there going to be added one?
>> > What about battery live?
>>
>> > Or maybe a link to the sourcecode to one of the live wallpapers in
>> > Nexus One?
>>
>> > When i run a 2.1 emulator and choose a live wallpaper it says: "No
>> > live wallpapers"
>>
>> > --
>> > Anyway thanks for this nice peace of software.
>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
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