I need maths for my game physics and lots of them, so I use the...
Math library. And guess what? I never casted so much to floats in my
entire life. And i know how costly it is to use doubles on an embedded
device because I read the performance optimization page in the google
android sdk docs. So I am wondering if we couldn't get a Math package
with functions taking and returning floats instead of the default
doubles. e.g. Math.sinf Math.cosf.

Thanks!

Philip

PS: It's not my idea, Cocoa on the iPhone does it already.
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