Hey! +1 - Adding support for a few more functions like the one above
would be great.

I think this should be a relatively simple fix for you, though. Create
a float array with 256 values and precompute the float value of each
possible byte value. When you call glColor4f, just use the byte to
index into the array and grab the corresponding float value.

You might run into trouble if the CPU cache is too small to hold the
entire array, since you'd be pulling it out of memory over and over
again - I think it should offer a performance improvement though.

At any rate - hopefully we'll see this and other functions soon!

- Ben

On Jan 12, 9:08 pm, Philip <philip.dese...@gmail.com> wrote:
> Would it be possible in the foresable future to get the glColor4ub
> implemented? I am killing my drawing performances with the bunch of
> division by 255 on the bytes I need to convert to float to use the
> glColor4f. Judging by the amount of efforts to get this stuff running,
> it seems a very easy fix thus my request.
>
> Thanks in advance.
>
> Philip
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