For your first question, do you run your own server with "extra levels" for example that can be retrieved by your game? Do you need to offer it on the market as well.. or would being able to retrieve new levels within the game be good enough? Are you looking to have the user pay for these levels?
I assume you are aware of the usual LITE version that offers a couple levels, then the paid for version that gives all of them? Is that an option here? I am guessing by your questions that you are going to add more levels from time to time and want a way to charge for them each time. Sounds like map packs on xbox 360 for some games where you pay for a few extra maps, and over some time there can be a few different packs. I know that google checkout has an API that can be called from web sites.. or at least on the server side.. I remember playing around with it some time back. I would imagine something could be done within Android to make use of it? If so, that might be an option, but I forget now if a user would have to have a google account as well, or if they can use their credit cards or what. I'd imagine paypal must have some sort of RESTful interface by now as well. On Thu, Jan 14, 2010 at 3:52 PM, Neilz <[email protected]> wrote: > Thank you, TreKing, for your response - very helpful. > > I've searched around a bit for the answer to my first question, not > found anything that quite answers it yet. The impression I get is that > it isn't possible... if it is I need to find out before I go too far > down the wrong road! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en >
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