Hello,

My game - Tower Raiders - is continually floating fairly close to
running out of bitmap memory... Unfortunately, I haven't found good
information on profiling bitmap memory usage so that I can optimize /
make informed decisions / add new content if it allows / etc.

I'm aware that bitmap memory is not heap memory, as it's allocated
natively... But that it is accounted for somehow in the VM and
influences garbage collection.  Maybe it's an oversimplification of
how bitmap memory works - but I'd like to find a tool etc or some way
of determining I as the game is running right now, there are no more
than X bytes of usable bitmap memory remaining.

So, if anyone has any advice etc that would help me in these respects
I would greatly like to hear about a workflow for this... Thanks so
much!

GG
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