On Jan 14, 10:11 pm, Gianormous Admin <[email protected]>
wrote:
> I'm aware that bitmap memory is not heap memory, as it's allocated
> natively... But that it is accounted for somehow in the VM and
> influences garbage collection.  Maybe it's an oversimplification of
> how bitmap memory works - but I'd like to find a tool etc or some way
> of determining I as the game is running right now, there are no more
> than X bytes of usable bitmap memory remaining.

Right now all you've got is dalvik/tools/gclog.py:

  
http://android.git.kernel.org/?p=platform/dalvik.git;a=blob_plain;f=tools/gclog.py;hb=HEAD

It prints some stats on every GC.  The current version takes a few
arguments (-h for help, -p <pid> to show only one process, -d for a
more complete dump of stats).
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