On Jan 14, 10:11 pm, Gianormous Admin <[email protected]> wrote: > I'm aware that bitmap memory is not heap memory, as it's allocated > natively... But that it is accounted for somehow in the VM and > influences garbage collection. Maybe it's an oversimplification of > how bitmap memory works - but I'd like to find a tool etc or some way > of determining I as the game is running right now, there are no more > than X bytes of usable bitmap memory remaining.
Right now all you've got is dalvik/tools/gclog.py: http://android.git.kernel.org/?p=platform/dalvik.git;a=blob_plain;f=tools/gclog.py;hb=HEAD It prints some stats on every GC. The current version takes a few arguments (-h for help, -p <pid> to show only one process, -d for a more complete dump of stats).
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