Romain,

I adapted the code from GLSurfaceView into a GLWallpaperService/
GLEngine design and posted it here -
http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers

I'd like for your team to review it and consider adding it (with
whatever modifications the API designers deem necessary) to the next
version of Android.

With it, I was able to code my app up using a standard GLSurfaceView/
Renderer and then just move the Renderer over to the new Live
Wallpaper app without any problems.

It's currently being used in the app Live Waterpaper on the market.


On Jan 11, 9:17 pm, Robert Green <[email protected]> wrote:
> I guess I should have checked out the defaults first.  Very good.
> This will be a nice little break from the game programming.
>
> On Jan 11, 8:09 pm, Romain Guy <[email protected]> wrote:
>
>
>
> > Yes you can, all defaultlivewallpapers except one are implemented in GL.
>
> > On Mon, Jan 11, 2010 at 4:59 PM, Robert Green <[email protected]> wrote:
> > > Can we use GL forlivewallpapers?  I have a sweet idea for one that
> > > won't hit the CPU/GPU too hard.
>
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> > --
> > Romain Guy
> > Android framework engineer
> > [email protected]
>
> > Note: please don't send private questions to me, as I don't have time
> > to provide private support.  All such questions should be posted on
> > public forums, where I and others can see and answer them
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