Forgive my ignorance. I set up my contributor account, signed the agreement and set up ssh authorization then successfully uploaded my branch for review.
Who should I notify about the branch? Thanks On Jan 15, 4:06 pm, Robert Green <[email protected]> wrote: > I committed my changes under the branch GL_WALLPAPER_SERVICE but am > unable to upload it for review using "repo upload" > > I get a publickey failure (seems like I don't have auth to do that). > > Who should I email to notify of the branch and then where can I look > for help on finishing this? It's my first time contributing and I'd > like to see this thing through. > > Thanks. > > On Jan 15, 3:32 pm, Romain Guy <[email protected]> wrote: > > > > > > I'm all set up. What branch should I submit this to? > > > The branch would be master. > > > > The reason I didn't just submit this is because one would think that > > > nice integration would involve reuse instead of a copy of much of that > > > code. If GLSurfaceView were refactored a bit, both it and GLEngine > > > could share 99% of the code. I feel like that's stepping outside of > > > my bounds as a contributor, though. I guess I'll submit this and > > > suggest that GLSurfaceView be refactored to use a common code base > > > with GLEngine. > > > It's not out of bounds, far from it :) > > > > On Jan 15, 1:37 pm, Romain Guy <[email protected]> wrote: > > >> Hi, > > > >> If you want to contribute to Android, please go > > >> tohttp://s.android.comandfollowthe instructions. > > > >> On Fri, Jan 15, 2010 at 10:53 AM, Robert Green <[email protected]> > > >> wrote: > > >> > Romain, > > > >> > I adapted the code from GLSurfaceView into a GLWallpaperService/ > > >> > GLEngine design and posted it here - > > >> >http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpa... > > > >> > I'd like for your team to review it and consider adding it (with > > >> > whatever modifications the API designers deem necessary) to the next > > >> > version of Android. > > > >> > With it, I was able to code my app up using a standard GLSurfaceView/ > > >> > Renderer and then just move the Renderer over to the newLive > > >> >Wallpaperapp without any problems. > > > >> > It's currently being used in the appLiveWaterpaper on the market. > > > >> > On Jan 11, 9:17 pm, Robert Green <[email protected]> wrote: > > >> >> I guess I should have checked out the defaults first. Very good. > > >> >> This will be a nice little break from the game programming. > > > >> >> On Jan 11, 8:09 pm, Romain Guy <[email protected]> wrote: > > > >> >> > Yes you can, all defaultlivewallpapers except one are implemented > > >> >> > inGL. > > > >> >> > On Mon, Jan 11, 2010 at 4:59 PM, Robert Green <[email protected]> > > >> >> > wrote: > > >> >> > > Can we useGLforlivewallpapers? I have a sweet idea for one that > > >> >> > > won't hit the CPU/GPU too hard. > > > >> >> > > -- > > >> >> > > You received this message because you are subscribed to the Google > > >> >> > > Groups "Android Developers" group. > > >> >> > > To post to this group, send email to > > >> >> > > [email protected] > > >> >> > > To unsubscribe from this group, send email to > > >> >> > > [email protected] > > >> >> > > For more options, visit this group at > > >> >> > >http://groups.google.com/group/android-developers?hl=en > > > >> >> > -- > > >> >> > Romain Guy > > >> >> > Android framework engineer > > >> >> > [email protected] > > > >> >> > Note: please don't send private questions to me, as I don't have > > >> >> > time > > >> >> > to provide private support. All such questions should be posted on > > >> >> > public forums, where I and others can see and answer them > > > >> > -- > > >> > You received this message because you are subscribed to the Google > > >> > Groups "Android Developers" group. > > >> > To post to this group, send email to > > >> > [email protected] > > >> > To unsubscribe from this group, send email to > > >> > [email protected] > > >> > For more options, visit this group at > > >> >http://groups.google.com/group/android-developers?hl=en > > > >> -- > > >> Romain Guy > > >> Android framework engineer > > >> [email protected] > > > >> Note: please don't send private questions to me, as I don't have time > > >> to provide private support. All such questions should be posted on > > >> public forums, where I and others can see and answer them > > > > -- > > > You received this message because you are subscribed to the Google > > > Groups "Android Developers" group. > > > To post to this group, send email to [email protected] > > > To unsubscribe from this group, send email to > > > [email protected] > > > For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > > -- > > Romain Guy > > Android framework engineer > > [email protected] > > > Note: please don't send private questions to me, as I don't have time > > to provide private support. All such questions should be posted on > > public forums, where I and others can see and answer them
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

