Not sure why this would happen but if you want to take a look at the cocos2d for Android code I released last night, there are a few examples on how it works. You will also notice the 20ms wait delay I added there to avoid being flooded with motion events (pressure sensivity changes are sent even if your finger doesn't move at 36fps max.) Take a look at the project by downloading the code and let me know if you can figure it out. I'd like to point you to the part where it didn't work for me until I did this: you need to register your view to get focus for keys and for motion in the create section.
http://code.google.com/p/cocos2d-android/ Thanks, Philip On Jan 16, 11:50 am, Peter Eastman <[email protected]> wrote: > I'm having trouble getting a GLSurfaceView to respond to key and touch > events. My entire UI consists of just the GLSurfaceView, which is set > as the content view for the activity. I then call setOnKeyListener() > and setOnTouchListener() on it, but neither listener ever gets > called. I've tested both with the emulator using Android 2.0.1 and > with a Nexus One using Android 2.1. Same result on both. > > Any idea what I could be doing wrong? > > Thanks! > > Peter
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