On Jan 18, 10:16 am, Andre <[email protected]> wrote: > From this output I can assume, that my main problem here is "draw game > stuff" wich includes: > - draw 1 spaceship > - draw 5 asteroids > - draw from 1 to 30 bullets > in drawAsteroids() i would assign GameEntity asteroid = asteroids[i] once where the loop body starts and get rid of getters: just refer members directly (GameEntity could be a private inner class so it isn't that bad practice)
> private void drawBullets() ditto pskink
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