On Jan 18, 10:16 am, Andre <[email protected]> wrote:
> From this output I can assume, that my main problem here is "draw game
> stuff" wich includes:
>   - draw 1 spaceship
>   - draw 5 asteroids
>   - draw from 1 to 30 bullets
>
in drawAsteroids() i would assign GameEntity asteroid = asteroids[i]
once where the loop body starts and get rid of getters: just refer
members directly (GameEntity could be a private inner class so it
isn't that bad practice)

> private void drawBullets()
ditto

pskink
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