Hello skink, thanks for advice I agree, my array manipulations is not quite well.
And I think you right about getters too...(this is one of the key principles in "designing for performance" document), I don't yet replace them with members, just becouse my updatePhysics is take ~1ms to execute... Best Regards, Andre On 18 янв, 14:25, skink <[email protected]> wrote: > On Jan 18, 10:16 am, Andre <[email protected]> wrote:> From this > output I can assume, that my main problem here is "draw game > > stuff" wich includes: > > - draw 1 spaceship > > - draw 5 asteroids > > - draw from 1 to 30 bullets > > in drawAsteroids() i would assign GameEntity asteroid = asteroids[i] > once where the loop body starts and get rid of getters: just refer > members directly (GameEntity could be a private inner class so it > isn't that bad practice) > > > private void drawBullets() > > ditto > > pskink
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

